![]() ![]() In practical terms Dead Cells is an attempt at combining the progressive exploration of a Metroidvania, with the high stakes replayability of a Rogue-lite. Hours of fun (depending on your skill, anything from 10 to 30 hours or more) That means everything is subject to change, we might add new locked areas that need new powers to access, new weapon classes, new meta game systems, new skins for monsters, basically if it’s not 150% awesome and you let us know, we’ll make it better.ġ1 Levels - Each one with varied monsters, level designs and secrets to discover.Ģ Bosses - We're really hoping to do these guys right, so go forth and destroy them.Ģ special powers, for unlocking new areas (metroidvania gear lock items)ġ Complete, fluid and fun to play combat system However we plan to iterate over every aspect of the game until it is as close to perfect as you can get. The core of the game right now is very fun, the combat is tight and punchy, the difficulty is pretty well balanced and there is a solid amount of variation in monsters and levels. So that means more levels, enemies, items, bosses and meta skills. Ultimately we would like to come near to doubling the content we had when we initially launched the game. What do you plan to change during development? Of course this is early access, anything could happen and our crystal ball refuses to be drawn on the result of the French elections or the exact date we'll leave the Games in Development program. ![]() We feel like this is a reasonably accurate estimation of the time we'll need, as we've been working on this iteration of the game for a bit over a year now, starting from the ground up. Taking into account community feedback and requested features, we could go up to 12 months or even more. We will need at least 8 months to implement everything that we already have planned. We will work very closely with the community to improve the game.Īpproximately how long will this game be in early access? The price will probably increase during/after the development period. Right now you have about 20 - 25 hours on average for one playthrough. We will try to double the May 10 content. TLDR: Dead Cells is lots of fun right now, more time will make it even better. Although I've only put in ~50 hours into Hades, as opposed to probably ~350 hours in DC, they're on the same level really.Why decide to join games in development on GOG? The difficulty ramps up much slower, but can be modified as you please, which is something I really like. After you escape the Underworld for the first time, you unlock Heat, which is Hades's difficulty settings. The RNG in Hades comes within the runs as Boons, which are granted by a few of the Gods of Olympus, and offer abilities and damage boosts that last throughout each individual run. Theres also only a handful of unlockable weapons, so it's easier to master those as opposed to Dead Cells. With Hades, I think it's easier to get started with, and theres a lot more story elements to get into. ![]() Dead Cells is more RNG based because theres so many items to unlock, somewhere around 100 or so. Once you get to that final difficulty though and complete it though, that's kinda it. I'd say it's also overall easier between the two, but the difficulty ramps up quickly in a few increments. I picked up DC about two years ago, have all the DLC, bought it on multiple platforms, and unlocked everything. Really excellent games, and obviously labors of love.īoth, they are pretty different games. I also found hades a bit easier/more forgiving, though this may be a personal thing. Hades has a little less gameplay variety (but, as I said before, much more story content). Long story short, Dead Cells is much less “wholesome.”įrom a gameplay perspective, they’re both super well polished. At its worst, it can be a bit cloying/pandering, But at its best it can be refreshing. Personally, I don’t think I was really the intended audience for it, but it didn’t bother me at all. a lot of people find this aspect very appealing your mileage may vary. You’ll click through a lot of dialogue in which the protagonist gives a heartfelt statement about how much someone else means to him. They have disagreements, but ultimately they’re all extremely communicative and generous with each other. Hades has a very noticeable “wholesome progressive” aesthetic. On the other hand, Dead Cells definitely has lore and story, but it’s not centered the way Hades’ story is. ![]() I don’t think the plot is groundbreaking, but it’s enjoyably told. It’s a plot/character driven roguelite, which is sort of impressive in itself. Hades has a much more developed story and cast. They’re both really good and definitely worth checking out. ![]()
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